
("They were compressed in some wacky format that we had to decode," Tanguay pointed out.) Meshes don't make an entire game, of course-far from it. Thankfully for Vicarious, the team did uncover a crucial data set: all three games' 3D meshes, provided by both Sony and Naughty Dog as a series of hard drives.
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By "everything," he means all of the Crash games' source code and reference materials. "Almost everything was missing," Vicarious designer Dan Tanguay said to Ars in an interview. (Crash's sister, Coco, will be playable in all three games, but she's a cosmetic swap with zero unique moves.)īut after hammering developer Vicarious Visions with question after question, I got something more interesting out of the team: the amount of from-scratch work that was required to make this remaster. From what I've played at multiple events, every brutally tough platforming level seems to be returning with faithful controls and with substantially redrawn, HD-friendly graphics.Īctivision invited Ars to check out the near-final game one more time ahead of its June 30 launch, and, for some reason, they thought the most exciting news they had to offer was a new playable character. All three of the series' original PlayStation 1 games are coming back in a single package. Sane Trilogy lands on consoles next week, and, from what I can tell, the game will offer very little in the way of surprises. Nintendo Switch’s dumb dock gets beaten by hyper-portable Nyko option.HDR and video games: Ars leaves E3 with more questions than answers.A remaster with no old code: Crash Bandicoot was rebuilt nearly from scratch.
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Sony’s PlayLink links your phone to your PS4 for multiplayer minigame madness.Monster Hunter: World promises “deep, meaty experience on console”.
